Articles
Dissecting idHashIndex
Programming • C++May 4, 2016
Quake II Port: Hardware accelerated vertex transform on the PS2
PlayStation-2 • Homebrew • Programming• Quake-2 | Jan 22, 2016
New year, new projects
Miscellaneous • Quake-2Jan 5, 2016
Reverse engineering LucasArts Outlaws
Miscellaneous • Reverse-EngineeringOct 10, 2015
Reverse engineering Dungeon Siege
Miscellaneous • Reverse-EngineeringSep 16, 2015
Reverse engineering Darkstone game files
Miscellaneous • Reverse-EngineeringSep 1, 2015
WebGL Lightsaber
JavaScript • WebGL • OpenGLJun 7, 2015
A small praise to Rust
Programming • Rust • MiscellaneousMay 29, 2015
PlayStation 2 homebrew #3: The Tale of a Dungeon Game
PlayStation-2 • Homebrew • ProgrammingApr 24, 2015
PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK
PlayStation-2 • Homebrew • ProgrammingMar 23, 2015
Dissecting idHashIndex
Programming • C++May 4, 2016
Quake II Port: Hardware accelerated vertex transform on the PS2
PlayStation-2 • Homebrew • Programming• Quake-2 | Jan 22, 2016
A small praise to Rust
Programming • Rust • MiscellaneousMay 29, 2015
PlayStation 2 homebrew #3: The Tale of a Dungeon Game
PlayStation-2 • Homebrew • ProgrammingApr 24, 2015
PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK
PlayStation-2 • Homebrew • ProgrammingMar 23, 2015
SCS - Space Combat Sim
Programming • OpenGL • C++Dec 9, 2014
Encryption, home made style
Programming • CJul 22, 2014
They see me printfin' they hatin'
Programming • C • C++Jul 8, 2014
Adding custom shaders to Cocos2D iOS
Programming • Objective-C • iOS• OpenGL | May 1, 2014
Back from the shadows
Programming • C++ • OpenGLMar 12, 2014
Visualizing the Depth Buffer
Programming • OpenGLJan 26, 2014
Particles
Programming • OpenGLJan 19, 2014
Game DLL
Programming • C++Jan 3, 2014
Old Stuff/Projects
Programming • MiscellaneousApr 24, 2013
OSX/Cocoa window without XCode or Interface Builder
Programming • Objective-CNov 29, 2012
My 3D Scene Editor
Programming • OpenGLNov 8, 2012
Hello World!
Programming • MiscellaneousNov 8, 2012
New year, new projects
Miscellaneous • Quake-2Jan 5, 2016
Reverse engineering LucasArts Outlaws
Miscellaneous • Reverse-EngineeringOct 10, 2015
Reverse engineering Dungeon Siege
Miscellaneous • Reverse-EngineeringSep 16, 2015
Reverse engineering Darkstone game files
Miscellaneous • Reverse-EngineeringSep 1, 2015
A small praise to Rust
Programming • Rust • MiscellaneousMay 29, 2015
Extracting GTA Vice City Radio Stations & Soundtracks
Miscellaneous • Reverse-EngineeringDec 27, 2014
GDC 2014 Notes
GDC • MiscellaneousMar 24, 2014
Old Stuff/Projects
Programming • MiscellaneousApr 24, 2013
Hello World!
Programming • MiscellaneousNov 8, 2012
WebGL Lightsaber
JavaScript • WebGL • OpenGLJun 7, 2015
SCS - Space Combat Sim
Programming • OpenGL • C++Dec 9, 2014
Lookin' Good - Virtual Textures on iOS
Virtual-Textures • OpenGL • iOSNov 29, 2014
Virtual Textures on iOS
Virtual-Textures • OpenGL • iOSNov 9, 2014
WebGL Links
OpenGL • WebGLMay 14, 2014
Adding custom shaders to Cocos2D iOS
Programming • Objective-C • iOS• OpenGL | May 1, 2014
Back from the shadows
Programming • C++ • OpenGLMar 12, 2014
Visualizing the Depth Buffer
Programming • OpenGLJan 26, 2014
Particles
Programming • OpenGLJan 19, 2014
My 3D Scene Editor
Programming • OpenGLNov 8, 2012
OSSG - Oldschool Space Shooter Game
Objective-C • iOSAug 1, 2014
Adding custom shaders to Cocos2D iOS
Programming • Objective-C • iOS• OpenGL | May 1, 2014
OSX/Cocoa window without XCode or Interface Builder
Programming • Objective-CNov 29, 2012
Dissecting idHashIndex
Programming • C++May 4, 2016
SCS - Space Combat Sim
Programming • OpenGL • C++Dec 9, 2014
They see me printfin' they hatin'
Programming • C • C++Jul 8, 2014
Back from the shadows
Programming • C++ • OpenGLMar 12, 2014
Game DLL
Programming • C++Jan 3, 2014
Lookin' Good - Virtual Textures on iOS
Virtual-Textures • OpenGL • iOSNov 29, 2014
Virtual Textures on iOS
Virtual-Textures • OpenGL • iOSNov 9, 2014
OSSG - Oldschool Space Shooter Game
Objective-C • iOSAug 1, 2014
Adding custom shaders to Cocos2D iOS
Programming • Objective-C • iOS• OpenGL | May 1, 2014
Encryption, home made style
Programming • CJul 22, 2014
They see me printfin' they hatin'
Programming • C • C++Jul 8, 2014
Lookin' Good - Virtual Textures on iOS
Virtual-Textures • OpenGL • iOSNov 29, 2014
Virtual Textures on iOS
Virtual-Textures • OpenGL • iOSNov 9, 2014
Reverse engineering LucasArts Outlaws
Miscellaneous • Reverse-EngineeringOct 10, 2015
Reverse engineering Dungeon Siege
Miscellaneous • Reverse-EngineeringSep 16, 2015
Reverse engineering Darkstone game files
Miscellaneous • Reverse-EngineeringSep 1, 2015
Extracting GTA Vice City Radio Stations & Soundtracks
Miscellaneous • Reverse-EngineeringDec 27, 2014
Quake II Port: Hardware accelerated vertex transform on the PS2
PlayStation-2 • Homebrew • Programming• Quake-2 | Jan 22, 2016
PlayStation 2 homebrew #3: The Tale of a Dungeon Game
PlayStation-2 • Homebrew • ProgrammingApr 24, 2015
PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK
PlayStation-2 • Homebrew • ProgrammingMar 23, 2015
PlayStation 2 homebrew #1: Setting up the environment
PlayStation-2 • HomebrewFeb 27, 2015
PlayStation 2 homebrew
PlayStation-2 • HomebrewJan 21, 2015
Quake II Port: Hardware accelerated vertex transform on the PS2
PlayStation-2 • Homebrew • Programming• Quake-2 | Jan 22, 2016
PlayStation 2 homebrew #3: The Tale of a Dungeon Game
PlayStation-2 • Homebrew • ProgrammingApr 24, 2015
PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK
PlayStation-2 • Homebrew • ProgrammingMar 23, 2015
PlayStation 2 homebrew #1: Setting up the environment
PlayStation-2 • HomebrewFeb 27, 2015
PlayStation 2 homebrew
PlayStation-2 • HomebrewJan 21, 2015