Posts
Dissecting idHashIndex

Dissecting idHashIndex

Programming • C++
May 4, 2016
Quake II Port: Hardware accelerated vertex transform on the PS2

Quake II Port: Hardware accelerated vertex transform on the PS2

PlayStation-2 • Homebrew • Programming
• Quake-2  |  Jan 22, 2016
An ever evolving coding style

An ever evolving coding style

Programming • C • C++
Aug 7, 2015
Clang-Format and how it can help you understand complex code

Clang-Format and how it can help you understand complex code

Programming • C • C++
• Clang  |  Jul 1, 2015
A little praise to Rust

A little praise to Rust

Programming • Rust • Miscellaneous
May 29, 2015
PlayStation 2 homebrew #3: The Tale of a Dungeon Game

PlayStation 2 homebrew #3: The Tale of a Dungeon Game

PlayStation-2 • Homebrew • Programming
Apr 24, 2015
PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK

PlayStation 2 homebrew #2: The hardware and the PS2DEV SDK

PlayStation-2 • Homebrew • Programming
Mar 23, 2015
SCS - Space Combat Sim

SCS - Space Combat Sim

Programming • OpenGL • C++
Dec 9, 2014
Encryption, home made style

Encryption, home made style

Programming • C
Jul 22, 2014
They see me printfin' they hatin'

They see me printfin' they hatin'

Programming • C • C++
Jul 8, 2014
Adding custom shaders to Cocos2D iOS

Adding custom shaders to Cocos2D iOS

Programming • Objective-C • iOS
• OpenGL  |  May 1, 2014
Back from the shadows

Back from the shadows

Programming • C++ • OpenGL
Mar 12, 2014
Visualizing the Depth Buffer

Visualizing the Depth Buffer

Programming • OpenGL
Jan 26, 2014
Particles

Particles

Programming • OpenGL
Jan 19, 2014
Singletons in the BigGun Engine

Singletons in the BigGun Engine

Programming • C++
Jan 6, 2014
Game DLL

Game DLL

Programming • C++
Jan 3, 2014
Implementing a Shading Technique System for GLSL

Implementing a Shading Technique System for GLSL

Programming • OpenGL
Dec 8, 2013
Old Stuff/Projects

Old Stuff/Projects

Programming • Miscellaneous
Apr 24, 2013
OSX/Cocoa window without XCode or Interface Builder

OSX/Cocoa window without XCode or Interface Builder

Programming • Objective-C
Nov 29, 2012
My 3D Scene Editor

My 3D Scene Editor

Programming • OpenGL
Nov 8, 2012
Hello World!

Hello World!

Programming • Miscellaneous
Nov 8, 2012
New year, new stuff - Lots of projects on the way!

New year, new stuff - Lots of projects on the way!

Miscellaneous • Quake-2
Jan 5, 2016
Reverse engineering LucasArts Outlaws

Reverse engineering LucasArts Outlaws

Miscellaneous • Reverse-Engineering
Oct 10, 2015
Reverse engineering Dungeon Siege

Reverse engineering Dungeon Siege

Miscellaneous • Reverse-Engineering
Sep 16, 2015
Reverse engineering Darkstone game files

Reverse engineering Darkstone game files

Miscellaneous • Reverse-Engineering
Sep 1, 2015
Computer Graphics SE now on public beta!

Computer Graphics SE now on public beta!

Miscellaneous
Aug 31, 2015
Hello World v2.0

Hello World v2.0

Miscellaneous
Aug 2, 2015
A little praise to Rust

A little praise to Rust

Programming • Rust • Miscellaneous
May 29, 2015
Extracting GTA Vice City Radio Stations & Soundtracks

Extracting GTA Vice City Radio Stations & Soundtracks

Miscellaneous • Reverse-Engineering
Dec 27, 2014
GDC 2014 Notes

GDC 2014 Notes

GDC • Miscellaneous
Mar 24, 2014
Old Stuff/Projects

Old Stuff/Projects

Programming • Miscellaneous
Apr 24, 2013
Hello World!

Hello World!

Programming • Miscellaneous
Nov 8, 2012